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» An Accurate Method for Voxelizing Polygon Meshes
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JGTOOLS
2006
129views more  JGTOOLS 2006»
13 years 5 months ago
Direct Spherical Harmonic Transform of a Triangulated Mesh
Spherical harmonic transform plays an important role in research in shape description. Current computation methods involve expensive voxelization, and are prone to numerical error...
Mohamed-Hamed Mousa, Raphaëlle Chaine, Samir ...
SIAMNUM
2010
127views more  SIAMNUM 2010»
13 years 15 days ago
The Discrete Duality Finite Volume Method for Convection-diffusion Problems
In this paper we extend the discrete duality finite volume (DDFV) formulation to the steady convection-diffusion equation. The discrete gradients defined in DDFV are used to define...
Yves Coudière, Gianmarco Manzini
CGI
2004
IEEE
13 years 9 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
CGF
1998
124views more  CGF 1998»
13 years 5 months ago
Real-time Biomechanically-based Muscle Volume Deformation using FEM
This paper presents a voxel-based biomechanical model for muscle deformation using nite element method FEM and volume graphics. Hierarchical voxel meshes are reconstructed from ...
Qing-hong Zhu, Yan Chen, Arie E. Kaufman
ACCV
2009
Springer
14 years 11 days ago
Dense and Accurate Spatio-temporal Multi-view Stereovision
In this paper, we propose a novel method to simultaneously and accurately estimate the 3D shape and 3D motion of a dynamic scene from multiple-viewpoint calibrated videos. We follo...
Jérôme Courchay, Jean-Philippe Pons, ...