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NOSSDAV
2005
Springer
13 years 9 months ago
MOPAR: a mobile peer-to-peer overlay architecture for interest management of massively multiplayer online games
In this paper we propose a fully distributed peer-to-peer (P2P) infrastructure supporting Networked Virtual Environment (NVE) applications, such as massively multiplayer online ga...
Anthony (Peiqun) Yu, Son T. Vuong
VEE
2005
ACM
140views Virtualization» more  VEE 2005»
13 years 10 months ago
Planning for code buffer management in distributed virtual execution environments
Virtual execution environments have become increasingly useful in system implementation, with dynamic translation techniques being an important component for performance-critical ...
Shukang Zhou, Bruce R. Childers, Mary Lou Soffa
CEC
2007
IEEE
13 years 10 months ago
Evolutionary optimization of parameters for distributed virtual environments
—In a distributed virtual environment interest management schemes attempt to ensure virtual world objects exchange messages only if they are interacting. This provides an opportu...
Simon E. Parkin, Peter Andras, Graham Morgan
PRESENCE
2007
156views more  PRESENCE 2007»
13 years 3 months ago
ATLAS: A Scalable Network Framework for Distributed Virtual Environments
A distributed virtual environment (DVE) is a software system that allows users on a network to interact with each other by sharing a common view of their states. As users are geog...
Dongman Lee, Mingyu Lim, Seunghyun Han, Kyungmin L...
DSRT
2008
IEEE
13 years 10 months ago
A Dynamic Area of Interest Management and Collaboration Model for P2P MMOGs
In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
Dewan Tanvir Ahmed, Shervin Shirmohammadi