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ACMACE
2007
ACM
13 years 7 months ago
Sharing visual information in virtual environments using projective texture mapping
We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
SI3D
2012
ACM
12 years 1 months ago
Decoupled deferred shading for hardware rasterization
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
Gabor Liktor, Carsten Dachsbacher

Publication
209views
13 years 3 months ago
Adaptive beamforming method based on constrained LMS algorithm for tracking mobile user
In this paper, Constrained Least Mean Square (CLMS) algorithm for narrowband adaptive beamforming for tracking mobile user in a 2D urban environment has been used. This algorithm i...
Peyman Rahmati
ICASSP
2011
IEEE
12 years 9 months ago
Acceleration of adaptive proximal forward-backward splitting method and its application to sparse system identification
In this paper, we propose an acceleration technique of the adaptive filtering scheme called adaptive proximal forward-backward splitting method. For accelerating the convergence ...
Masao Yamagishi, Masahiro Yukawa, Isao Yamada
ICASSP
2011
IEEE
12 years 9 months ago
Adaptive reconstruction method of missing textures based on perceptually optimized algorithm
This paper presents an adaptive reconstruction method of missing textures based on structural similarity (SSIM) index. The proposed method firstly performs SSIM-based selection o...
Takahiro Ogawa, Miki Haseyama