We present a method for sharing visual information in 3D virtual environments, using a projective texture mapping based method. Avatars can share information with other avatars by...
Yannick Francken, Johan Huysmans, Philippe Bekaert
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
In this paper, Constrained Least Mean Square (CLMS) algorithm for narrowband adaptive beamforming for tracking mobile user in a 2D urban environment has been used. This algorithm i...
In this paper, we propose an acceleration technique of the adaptive filtering scheme called adaptive proximal forward-backward splitting method. For accelerating the convergence ...
This paper presents an adaptive reconstruction method of missing textures based on structural similarity (SSIM) index. The proposed method firstly performs SSIM-based selection o...