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» An Algorithm for Polygon Subdivision Based on Vertex Normals
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3DPVT
2006
IEEE
185views Visualization» more  3DPVT 2006»
13 years 11 months ago
A Probabilistic Method for Aligning and Merging Range Images with Anisotropic Error Distribution
This paper describes a probabilistic method of aligning and merging range images. We formulate these issues as problems of estimating the maximum likelihood. By examining the erro...
Ryusuke Sagawa, Nanaho Osawa, Yasushi Yagi
CAD
2006
Springer
13 years 5 months ago
A rational extension of Piegl's method for filling n-sided holes
N-sided hole filling plays an important role in vertex blending. To deal with the case that the corner is surrounded by rational surfaces (i.e. NURBS surfaces), an algorithm to fi...
Yi-Jun Yang, Jun-Hai Yong, Hui Zhang, Jean-Claude ...
SIGGRAPH
1994
ACM
13 years 9 months ago
Frameless rendering: double buffering considered harmful
The use of double-buffered displays, in which the previous image is displayed until the next image is complete, can impair the interactivity of systems that require tight coupling...
Gary Bishop, Henry Fuchs, Leonard McMillan, Ellen ...
IMR
2005
Springer
13 years 11 months ago
A fews snags in mesh adaptation loops
The first stage in an adaptive finite element scheme (cf. [CAS95, bor1]) consists in creating an initial mesh of a given domain Ω, which is used to perform an initial computati...
Frédéric Hecht