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» An Algorithmic Analysis of the Honey-Bee Game
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CG
2008
Springer
13 years 7 months ago
An Analysis of UCT in Multi-player Games
The UCT algorithm has been exceedingly popular for Go, a two-player game, significantly increasing the playing strength of Go programs in a very short time. This paper provides an ...
Nathan R. Sturtevant
ICCV
2009
IEEE
13 years 3 months ago
Quasi-periodic event analysis for social game retrieval
A new problem of retrieving social games from unstructured videos is proposed. Social games are characterized by repetitions (with variations) of alternating turns between two pla...
Ping Wang, Gregory D. Abowd, James M. Rehg
JACM
2007
160views more  JACM 2007»
13 years 5 months ago
Lossless abstraction of imperfect information games
abstraction of imperfect information games ANDREW GILPIN and TUOMAS SANDHOLM Computer Science Department Carnegie Mellon University Pittsburgh, PA, USA Finding an equilibrium of an...
Andrew Gilpin, Tuomas Sandholm
FM
2008
Springer
148views Formal Methods» more  FM 2008»
13 years 7 months ago
Precise Interval Analysis vs. Parity Games
In [?], a practical algorithm for precise interval analysis is provided for which, however, no non-trivial upper complexity bound is known. Here, we present a lower bound by showin...
Thomas Gawlitza, Helmut Seidl
IE
2007
13 years 7 months ago
Implementation and evaluation of a background music reactive game
This paper discusses further work on the authors’ “background music reactive games” concept, where background music is used to modify video game parameters and thus actions ...
Khalid Aallouche, Homam Albeiriss, Redouane Zargho...