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» An Algorithmic Analysis of the Honey-Bee Game
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BMCBI
2010
98views more  BMCBI 2010»
13 years 5 months ago
Prediction of protein structural classes for low-homology sequences based on predicted secondary structure
Background: Prediction of protein structural classes (a, b, a + b and a/b) from amino acid sequences is of great importance, as it is beneficial to study protein function, regulat...
Jian-Yi Yang, Zhen-Ling Peng, Xin Chen
SODA
2010
ACM
190views Algorithms» more  SODA 2010»
14 years 3 months ago
One-Counter Markov Decision Processes
We study the computational complexity of some central analysis problems for One-Counter Markov Decision Processes (OC-MDPs), a class of finitely-presented, countable-state MDPs. O...
Tomas Brazdil, Vaclav Brozek, Kousha Etessami, Ant...
VLDB
2004
ACM
186views Database» more  VLDB 2004»
13 years 11 months ago
Indexing Large Human-Motion Databases
Data-driven animation has become the industry standard for computer games and many animated movies and special effects. In particular, motion capture data recorded from live actor...
Eamonn J. Keogh, Themis Palpanas, Victor B. Zordan...
SDM
2010
SIAM
283views Data Mining» more  SDM 2010»
13 years 7 months ago
Cascading Spatio-temporal Pattern Discovery: A Summary of Results
Given a collection of Boolean spatio-temporal(ST) event types, the cascading spatio-temporal pattern (CSTP) discovery process finds partially ordered subsets of event-types whose ...
Pradeep Mohan, Shashi Shekhar, James A. Shine, Jam...
TEDU
2011
243views Education» more  TEDU 2011»
13 years 17 days ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf