Understanding performance and related issues in a complex system requires analyzing where and why the program spends its resources. In a reactive system such as a interactive appl...
We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
This paper presents Whizz, a system for building animated interactive applications. We describe its musical metaphor, and its underlying model based on streams and events. We anal...
—In this paper we survey the state of the art in direct and indirect human computer interaction based biometrics. Direct HCI biometrics are based on abilities, style, preference,...
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...