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GECCO
2008
Springer
178views Optimization» more  GECCO 2008»
13 years 6 months ago
Agent Smith: a real-time game-playing agent for interactive dynamic games
The goal of this project is to develop an agent capable of learning and behaving autonomously and making decisions quickly in a dynamic environment. The agent’s environment is a...
Ryan K. Small
SI3D
1999
ACM
13 years 9 months ago
UniCam - 2D gestural camera controls for 3D environments
We present a novel approach to controlling a virtual 3D camera with a 2D mouse or stylus input device that is based on gestural interaction. Our approach to 3D camera manipulation...
Robert C. Zeleznik, Andrew S. Forsberg
JDCTA
2008
138views more  JDCTA 2008»
13 years 4 months ago
DVRC-iTV: Download Variable Remote Control for Interactive TV
TV is one of the most important home appliances and the remote controller is a crucial TV input device. TV remote controllers have always been designed with TV compatibility in mi...
Shu-Ching Wang, Tzu-Chih Chung, Kuo-Qin Yan
ACMACE
2007
ACM
13 years 9 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
IUI
2004
ACM
13 years 11 months ago
Flexible interface migration
The goal of this work is to provide users immersed in a multi-platform environment with the possibility of interacting with an application while freely moving from one device to a...
Renata Bandelloni, Fabio Paternò