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ICPR
2006
IEEE
14 years 6 months ago
Bayesian Imitation of Human Behavior in Interactive Computer Games
Modern interactive computer games provide the ability to objectively record complex human behavior, offering a variety of interesting challenges to the pattern-recognition communi...
Bernard Gorman, Christian Bauckhage, Christian Thu...
ICVS
2001
Springer
13 years 9 months ago
A Fault-Tolerant Distributed Vision System Architecture for Object Tracking in a Smart Room
Abstract. In recent years, distributed computer vision has gained a lot of attention within the computer vision community for applications such as video surveillance and object tra...
Deepak R. Karuppiah, Zhigang Zhu, Prashant J. Shen...
DAC
2008
ACM
14 years 6 months ago
ADAM: run-time agent-based distributed application mapping for on-chip communication
Design-time decisions can often only cover certain scenarios and fail in efficiency when hard-to-predict system scenarios occur. This drives the development of run-time adaptive s...
Jörg Henkel, Mohammad Abdullah Al Faruque, Ru...
CORR
2007
Springer
170views Education» more  CORR 2007»
13 years 5 months ago
Animation of virtual mannequins, robot-like simulation or motion captures
— In order to optimize the costs and time of design of the new products while improving their quality, concurrent engineering is based on the digital model of these products, the...
Damien Chablat