Triangle strips have been widely used for static mesh representation because they are optimal for rendering. This primitive reduces the number of vertices sent to the graphics pip...
J. Francisco Ramos, Miguel Chover, Oscar Belmonte,...
Nowadays standard technologies for spatially scalable video coding use Gaussian pyramidal approaches, that naturally lead to redundant descriptions after the temporal analysis. Ho...
The iterative closest point (ICP) algorithm is widely used for the registration of geometric data. One of its main drawbacks is its quadratic time complexity O(N2 ) with the shape...
This paper proposes a simple voting scheme for off-line recognition of handprinted numerals. One of the main features of the proposed scheme is that this is not script dependent. ...
Space-Partition Octree (SP-Octree) is a hierarchical representation scheme for solid modelling. It allows a multiresolution representation of polyhedral objects, and has been succ...
Francisco J. Melero, Pedro Cano, Juan Carlos Torre...