Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
We present Beetle II, a tutorial dialogue system designed to accept unrestricted language input and support experimentation with different tutorial planning and dialogue strategies...
Myroslava Dzikovska, Diana Bental, Johanna D. Moor...
We present BEETLE II, a tutorial dialogue system designed to accept unrestricted language input and support experimentation with different tutorial planning and dialogue strategie...
Myroslava Dzikovska, Johanna D. Moore, Natalie B. ...
HITIQA is an interactive question answering technology designed to allow intelligence analysts and other users of information systems to pose questions in natural language and obt...
We describe a two-layer architecture for supporting semantic interpretation and domain reasoning in dialogue systems. Building systems that support both semantic interpretation an...
Myroslava Dzikovska, James F. Allen, Mary D. Swift