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AIIDE
2008
13 years 7 months ago
Talking with NPCs: Towards Dynamic Generation of Discourse Structures
Dialogue in commercial games is largely created by teams of writers and designers who hand-author every line of dialogue and hand-specify the dialogue structure using finite state...
Christina R. Strong, Michael Mateas
ECTEL
2010
Springer
13 years 6 months ago
Intelligent Tutoring with Natural Language Support in the Beetle II System
We present Beetle II, a tutorial dialogue system designed to accept unrestricted language input and support experimentation with different tutorial planning and dialogue strategies...
Myroslava Dzikovska, Diana Bental, Johanna D. Moor...
ACL
2010
13 years 3 months ago
Beetle II: A System for Tutoring and Computational Linguistics Experimentation
We present BEETLE II, a tutorial dialogue system designed to accept unrestricted language input and support experimentation with different tutorial planning and dialogue strategie...
Myroslava Dzikovska, Johanna D. Moore, Natalie B. ...
NDQA
2003
123views Education» more  NDQA 2003»
13 years 6 months ago
HITIQA: A Data Driven Approach to Interactive Question Answering: A Preliminary Report
HITIQA is an interactive question answering technology designed to allow intelligence analysts and other users of information systems to pose questions in natural language and obt...
Sharon Small, Nobuyuki Shimizu, Tomek Strzalkowski...
LOGCOM
2008
133views more  LOGCOM 2008»
13 years 5 months ago
Linking Semantic and Knowledge Representations in a Multi-Domain Dialogue System
We describe a two-layer architecture for supporting semantic interpretation and domain reasoning in dialogue systems. Building systems that support both semantic interpretation an...
Myroslava Dzikovska, James F. Allen, Mary D. Swift