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» An Architecture for Game Behavior AI: Behavior Multi-Queues
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ECOWS
2009
Springer
13 years 12 months ago
Indirect Reciprocity in Policy-Based Helping Experiments
—In service-oriented architectures, participants keep interacting by exchanging tasks, in order to increase their benefit. Since carrying out a task incurs costs, and participan...
Christian von der Weth, Klemens Böhm, Thorben...
DIGRA
2003
Springer
13 years 10 months ago
Space, Agency, Meaning and Drama in Navigable Real-Time Virtual Environments
Does our preoccupation with navigable space distract us from the expressive potential of interactive media? Can our understanding of spatial context in virtual environments (VEs) ...
Stanislav Roudavski, François Penz
ICAT
2006
IEEE
13 years 11 months ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
VR
2007
IEEE
179views Virtual Reality» more  VR 2007»
13 years 11 months ago
On the Characterization of Peer-To-Peer Distributed Virtual Environments
Large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multi-player online games in th...
Silvia Rueda, Pedro Morillo, Juan M. Orduña...
ATAL
2006
Springer
13 years 7 months ago
Mertacor: a successful autonomous trading agent
In this paper we present the internal architecture and bidding mechanisms designed for Mertacor, a successful trading agent, which ended up first in the Classic Trading Agent Comp...
Panos Toulis, Dionisis Kehagias, Pericles A. Mitka...