Sciweavers

1089 search results - page 217 / 218
» An Authoring Environment for E-Learning
Sort
View
CSEE
2011
Springer
12 years 9 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
EICS
2011
ACM
12 years 9 months ago
A model-based approach for distributed user interfaces
This paper describes a model-based approach for designing distributed user interfaces (DUIs), i.e. graphical user interfaces that are distributed along one or many of the followin...
Jérémie Melchior, Jean Vanderdonckt,...
IJACDT
2011
125views more  IJACDT 2011»
12 years 9 months ago
Becoming Creative through Self Observation: A (Second Order) Cybernetic Learning Strategy for the Metaverse
This study wishes to describe some of the key components of an art educational domain entitled ground<c>, which is being developed specifically for three dimensional online ...
Elif E. Ayiter
IOR
2011
96views more  IOR 2011»
12 years 9 months ago
An Ascending Vickrey Auction for Selling Bases of a Matroid
Consider selling bundles of indivisible goods to buyers with concave utilities that are additively separable in money and goods. We propose an ascending auction for the case when ...
Sushil Bikhchandani, Sven de Vries, James Schummer...
SIGMOD
2011
ACM
299views Database» more  SIGMOD 2011»
12 years 8 months ago
Processing theta-joins using MapReduce
Joins are essential for many data analysis tasks, but are not supported directly by the MapReduce paradigm. While there has been progress on equi-joins, implementation of join alg...
Alper Okcan, Mirek Riedewald