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CSCW
2006
ACM
13 years 9 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
CHI
2010
ACM
14 years 19 days ago
Towards customizable games for stroke rehabilitation
Stroke is the leading cause of long term disability among adults in industrialized nations. The partial paralysis that stroke patients often experience can make independent living...
Gazihan Alankus, Amanda Lazar, Matt May, Caitlin K...
SENSYS
2009
ACM
14 years 17 days ago
Mercury: a wearable sensor network platform for high-fidelity motion analysis
This paper describes Mercury, a wearable, wireless sensor platform for motion analysis of patients being treated for neuromotor disorders, such as Parkinson’s Disease, epilepsy,...
Konrad Lorincz, Bor-rong Chen, Geoffrey Werner Cha...
ACMIDC
2011
12 years 9 months ago
Pop goes the cell phone: asynchronous messaging for preschoolers
This paper outlines a series of experiments to develop asynchronous messaging systems for preschool aged children. Three unique systems build on a foundational design called Toast...
Hayes Raffle, Rafael Ballagas, Glenda Revelle, Koi...
TEI
2010
ACM
100views Hardware» more  TEI 2010»
13 years 6 months ago
Coming to grips with the objects we grasp: detecting interactions with efficient wrist-worn sensors
The use of a wrist-worn sensor that is able to read nearby RFID tags and the wearer's gestures has been suggested frequently as a way to both detect the objects we interact w...
Eugen Berlin, Jun Liu, Kristof Van Laerhoven, Bern...