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FPLAY
2008
13 years 7 months ago
Crafting game-models using reactive system design
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
GG
2010
Springer
13 years 6 months ago
A Component Concept for Typed Graphs with Inheritance and Containment Structures
Model-driven development (MDD) has become a promising trend in software engineering. The model-driven development of highly complex software systems may lead to large models which ...
Stefan Jurack, Gabriele Taentzer
CHI
2009
ACM
14 years 6 months ago
Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
Harald Reiterer, Roman Rädle, Werner A. K&oum...
WINE
2005
Springer
161views Economy» more  WINE 2005»
13 years 11 months ago
Design of Incentive Compatible Mechanisms for Stackelberg Problems
This paper takes the first steps towards designing incentive compatible mechanisms for hierarchical decision making problems involving selfish agents. We call these Stackelberg p...
Dinesh Garg, Yadati Narahari
IDEAL
2005
Springer
13 years 11 months ago
Patterns in Complex Systems Modeling
The design, development, and use of complex systems models raises a unique class of challenges and potential pitfalls, many of which are commonly recurring problems. Over time, res...
Janet Wiles, James Watson