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ICALT
2008
IEEE
14 years 6 days ago
Adapting an Educational Game for Spanish Orthography to make it Adaptive and Accessible
This paper explains SAMO, an educational game for Spanish orthography. The game is an evolution of MITO, which was evaluated with real students. Using information obtained from th...
Cristina Carmona, David Bueno, Miguel A. Jim&eacut...
CORR
2010
Springer
160views Education» more  CORR 2010»
13 years 5 months ago
Developing courses with HoloRena, a framework for scenario- and game based e-learning environments
However utilizing rich, interactive solutions can make learning more effective and attractive, scenarioand game-based educational resources on the web are not widely used. Creatin...
Laszlo Juracz
IJLT
2006
89views more  IJLT 2006»
13 years 5 months ago
How do you know they are learning? The importance of alignment in higher education
: The success of any learning environment is determined by the degree to which there is adequate alignment among eight critical factors: 1) goals, 2) content, 3) instructional desi...
Thomas C. Reeves
WSC
2004
13 years 7 months ago
Implementing a General Purpose Framework Using Multi-Agents for Construction Management Education
The need for contextually rich educational experiences in construction education has led researchers to explore alternatives using gaming and simulation environments. The work don...
Amlan Mukherjee, Eddy M. Rojas, William Winn
ITICSE
2009
ACM
14 years 8 days ago
Evaluating student experiences in developing software for humanity
Student involvement in Humanitarian Free and Open Source Software (HFOSS) projects holds the potential to provide a rich education experience to undergraduates. This paper discuss...
Gregory W. Hislop, Heidi J. C. Ellis, Ralph A. Mor...