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VVS
1998
IEEE
106views Visualization» more  VVS 1998»
13 years 9 months ago
An Exact Interactive Time Visibility Ordering Algorithm for Polyhedral Cell Complexes
A visibility ordering of a set of objects, from a given viewpoint, is a total order on the objects such that if object a obstructs object b, then b precedes a in the ordering. Suc...
Cláudio T. Silva, Joseph S. B. Mitchell, Pe...
CGF
1999
159views more  CGF 1999»
13 years 4 months ago
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids
Direct volume rendering based on projective methods works by projecting, in visibility order, the polyhedral cells of a mesh onto the image plane, and incrementally compositing th...
João Comba, James T. Klosowski, Nelson L. M...
SI3D
1995
ACM
13 years 8 months ago
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
: We present an exact and interactive collision detection system, I-COLLIDE, for large-scale environments. Such environments are characterized by the number of objects undergoing r...
Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Ma...
VISUALIZATION
1999
IEEE
13 years 9 months ago
Rendering on a Budget: A Framework for Time-Critical Rendering
We present a technique for optimizing the rendering of highdepth complexity scenes. Prioritized-Layered Projection (PLP) does this by rendering an estimation of the visible set fo...
James T. Klosowski, Cláudio T. Silva
VG
2003
13 years 6 months ago
Cell Projection of Convex Polyhedra
Finite element methods commonly use unstructured grids as the computational domain. As a matter of fact, the volume visualization of these unstructured grids is a time consuming t...
Stefan Röttger, Thomas Ertl