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VR
2002
IEEE
117views Virtual Reality» more  VR 2002»
13 years 9 months ago
An Extensible Event-Based Infrastructure for Networked Virtual Worlds
Many VR platforms emphasize extensibility to support as wide a range of applications as possible. The current trend is to move this extensibility to lower levels of the system to ...
Jim Purbrick, Chris Greenhalgh
PDPTA
2004
13 years 6 months ago
Semantic Extensions for the Virtual Enterprise's Grid Infastructure
Construction activities take place in what can be called a dynamic virtual organization (VO). VOs require a secure, reliable, scalable information infrastructure that allows collab...
Ziga Turk, Vlado Stankovski, Matevz Dolenc, Tomo C...
VRML
1995
ACM
13 years 8 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...
NETGAMES
2003
ACM
13 years 10 months ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
ISPA
2004
Springer
13 years 10 months ago
VIOLIN: Virtual Internetworking on Overlay Infrastructure
We propose a novel alternative to application-level overlays called VIOLIN, or Virtual Internetworking on OverLay INfrastructure. Inspired by recent advances in virtual machines, ...
Xuxian Jiang, Dongyan Xu