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» An Eye Gaze Model for Dyadic Interaction in an Immersive Vir...
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IJWIN
2010
117views more  IJWIN 2010»
13 years 7 days ago
Channel Models for Medical Implant Communication
Information regarding the propagation media is typically gathered by conducting physical experiments, measuring and processing the corresponding data to obtain channel characterist...
Kamran Sayrafian-Pour, Wen-Bin Yang, John G. Haged...
ISWC
1997
IEEE
13 years 9 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
CSCW
2007
ACM
13 years 5 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell