This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches to this problem have been presented before but the quality of their results was...
—Interactive and realistic rendering of forest is a challenge due to a huge amount of tiny geometric detail. We present an approach to construct continuous level of detail (LOD) ...
We render tree foliage levels of detail (LODs) using a new adaptation of billboard clouds. Our contributions are a simple and efficient billboard cloud creation algorithm designed...
J. Dylan Lacewell, David Edwards, Peter Shirley, W...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is due to the vast amount of polygons that are used to model vegetable species. M...
High compression of plant geometry is an important aspect in fast realistic visualization of plants. Hierarchical structuring plant morphology is a key factor for real time plant r...