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» An Information-Theoretic Approach to Accelerated Simulation ...
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IPPS
2000
IEEE
13 years 10 months ago
Image Layer Decomposition for Distributed Real-Time Rendering on Clusters
We propose a novel work partitioning technique, Image Layer Decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has s...
Thu D. Nguyen, John Zahorjan
CODES
2007
IEEE
14 years 4 days ago
HW/SW co-design for Esterel processing
We present a co-synthesis approach that accelerates reactive software processing by moving the calculation of complex expressions into external combinational hardware. The startin...
Sascha Gädtke, Claus Traulsen, Reinhard von H...
ICPP
1999
IEEE
13 years 10 months ago
A Bandwidth-Efficient Implementation of Mesh with Multiple Broadcasting
This paper presents a mesh with virtual buses as the bandwidth-efficient implementation of the mesh with multiple broadcasting on which many computational problems can be solved w...
Jong Hyuk Choi, Bong Wan Kim, Kyu Ho Park, Kwang-I...
AVI
2008
13 years 8 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
ISAAC
2003
Springer
141views Algorithms» more  ISAAC 2003»
13 years 11 months ago
Quasi-optimal Arithmetic for Quaternion Polynomials
Abstract. Fast algorithms for arithmetic on real or complex polynomials are wellknown and have proven to be not only asymptotically efficient but also very practical. Based on Fas...
Martin Ziegler