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AAAI
2006
13 years 7 months ago
ScriptEase - Motivational Behaviors for Interactive Characters in Computer Role-Playing Games
ScriptEase is a tool that allows authors with no programming experience to create interactive stories for computer role-playing games. Instead of writing scripting code manually, ...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
IWEC
2004
13 years 7 months ago
Engaging Game Characters: Informing Design with Player Perspectives
The behavior of characters in current computer games is generally scripted and predictable. This paper discusses some issues related to creating game characters that enhance player...
Penelope Drennan, Stephen Viller, Peta Wyeth
CI
2010
94views more  CI 2010»
13 years 2 months ago
Cognitive and Behavioral Model Ensembles for Autonomous Virtual Characters
Jeffrey S. Whiting, Jonathan Dinerstein, Parris K....
ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 7 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
WSTST
2005
Springer
13 years 11 months ago
Soft Modeling of Group Dynamics and Behavioral Attributes
: Social networks, religion and culture of human beings play a major role in the day-to-day activities performed by each individual in group oriented missions. The aggregation and ...
Soumya Banerjee, Ajith Abraham, Sang-Yong Han, P. ...