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» An Optimizing Compiler for Automatic Shader Bounding
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CGF
2010
128views more  CGF 2010»
13 years 4 months ago
An Optimizing Compiler for Automatic Shader Bounding
Programmable shading provides artistic control over materials and geometry, but the black box nature of shaders makes some rendering optimizations difficult to apply. In many case...
Petrik Clarberg, Robert Toth, Jon Hasselgren, Toma...
EGH
2005
Springer
13 years 9 months ago
Optimal automatic multi-pass shader partitioning by dynamic programming
Complex shaders must be partitioned into multiple passes to execute on GPUs with limited hardware resources. Automatic partitioning gives rise to an NP-hard scheduling problem tha...
Alan Heirich
EGH
2010
Springer
13 years 2 months ago
AnySL: efficient and portable shading for ray tracing
While a number of different shading languages have been developed, their efficient integration into an existing renderer is notoriously difficult, often boiling down to implementi...
Ralf Karrenberg, Dmitri Rubinstein, Philipp Slusal...
CGO
2006
IEEE
13 years 10 months ago
Fast and Effective Orchestration of Compiler Optimizations for Automatic Performance Tuning
Although compile-time optimizations generally improve program performance, degradations caused by individual techniques are to be expected. One promising research direction to ove...
Zhelong Pan, Rudolf Eigenmann
PLDI
1996
ACM
13 years 8 months ago
Fast, Effective Dynamic Compilation
Dynamic compilation enables optimizations based on the values of invariant data computed at run-time. Using the values of these runtime constants, a dynamic compiler can eliminate...
Joel Auslander, Matthai Philipose, Craig Chambers,...