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ACMACE
2006
ACM
13 years 10 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ICC
2000
IEEE
153views Communications» more  ICC 2000»
13 years 9 months ago
Collision-Avoidance Transmission Scheduling for Ad-Hoc Networks
Abstract— A novel multichannel schedule-based Medium Access Control (MAC) protocol for ad-hoc networks, named collision-avoidance transmission scheduling (CATS) is introduced. CA...
Zhenyu Tang, J. J. Garcia-Luna-Aceves
INFOCOM
2006
IEEE
13 years 10 months ago
TCP Internal Buffers Optimization for Fast Long-Distance Links
— In recent years, issues regarding the behavior of TCP in high-speed and long-distance networks have been extensively addressed in the networking research community, both becaus...
Andrea Baiocchi, Saverio Mascolo, Francesco Vacirc...
INFOCOM
2011
IEEE
12 years 8 months ago
Experimental evaluation of optimal CSMA
Abstract—By ‘optimal CSMA’ we denote a promising approach to maximize throughput-based utility in wireless networks without message passing or synchronization among nodes. De...
Bruno Nardelli, Jinsung Lee, Kangwook Lee, Yung Yi...

Publication
279views
15 years 2 months ago
Potential Networking Applications of Global Positioning Systems (GPS)
Global Positioning System (GPS) Technology allows precise determination of location, velocity, direction, and time. The price of GPS receivers is falling rapidly and the applicatio...
G. Dommety and Raj Jain