Nodes in a mobile ad hoc network need to thwart various attacks and malicious activities. This is especially true for the ad hoc environment where there is a total lack of central...
Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
We introduce an adversarial planning algorithm based on game tree search, which is applicable in large-scale multiplayer domains. In order to tackle the scalability issues of game...