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CVPR
2006
IEEE
14 years 6 months ago
Scalable Monocular SLAM
Localization and mapping in unknown environments becomes more difficult as the complexity of the environment increases. With conventional techniques, the cost of maintaining estim...
Ethan Eade, Tom Drummond
WSCG
2004
137views more  WSCG 2004»
13 years 6 months ago
Fractal Image Compression for Efficient Texture Mapping
Texture mapping has traditionally been used to add visual realism to computer graphics images. In the paper we propose an alternative technique for image texture handling. We use ...
Jerzy Stachera, Slawomir S. Nikiel
CGF
2010
189views more  CGF 2010»
13 years 4 months ago
Real-time Depth of Field Rendering via Dynamic Light Field Generation and Filtering
We present a new algorithm for efficient rendering of high-quality depth-of-field (DoF) effects. We start with a single rasterized view (reference view) of the scene, and sample t...
Xuan Yu, Rui Wang, Jingyi Yu
JMM2
2007
120views more  JMM2 2007»
13 years 4 months ago
A Rate Estimation Framework for Matching Pursuits Video Coding
— The Bath University Matching Pursuit (BUMP) project aims at developing new matching pursuit (MP) algorithms for still image and video compression. Compared to traditional MP co...
Haoxiang Zhang, Adrian N. Evans, Donald M. Monro
ICRA
2009
IEEE
125views Robotics» more  ICRA 2009»
13 years 2 months ago
Mapping opaque and confined environments using proprioception
Mapping opaque and confined environments such as caves and pipes is a challenging problem for mobile robots because sensor information is severely limited to the immediate proximit...
Jacob Everist, Wei-Min Shen