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» An empirical evaluation of TCP performance in online games
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ACMACE
2006
ACM
13 years 10 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
CI
2010
129views more  CI 2010»
13 years 4 months ago
On-Line Case-Based Planning
Some domains, such as real-time strategy (RTS) games, pose several challenges to traditional planning and machine learning techniques. In this paper, we present a novel on-line ca...
Santi Ontañón, Kinshuk Mishra, Neha ...
LCN
2006
IEEE
13 years 10 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
17
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MTA
2006
128views more  MTA 2006»
13 years 4 months ago
Empirical evaluation of the congestion responsiveness of RealPlayer video streams
Increasingly popular commercial streaming media applications over the Internet often use UDP as the underlying transmission protocol for performance reasons. Hand-in-hand with the ...
Jae Chung, Mark Claypool
ATAL
2010
Springer
13 years 5 months ago
Strategy exploration in empirical games
Empirical analyses of complex games necessarily focus on a restricted set of strategies, and thus the value of empirical game models depends on effective methods for selectively e...
Patrick R. Jordan, L. Julian Schvartzman, Michael ...