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SIBGRAPI
2006
IEEE
13 years 11 months ago
Improving 2D mesh image segmentation with Markovian Random Fields
Traditional mesh segmentation methods normally operate on geometrical models with no image information. On the other hand, 2D image-based mesh generation and segmentation counterp...
Alex Jesus Cuadros-Vargas, Leandro C. Gerhardinger...
SIGGRAPH
1994
ACM
13 years 9 months ago
The irradiance Jacobian for partially occluded polyhedral sources
The irradiance at a point on a surface due to a polyhedral source of uniform brightness is given by a well-known analytic formula. In this paper we derive the corresponding analyt...
James Arvo
PAMI
2012
11 years 7 months ago
Spacetime Texture Representation and Recognition Based on a Spatiotemporal Orientation Analysis
—This paper is concerned with the representation and recognition of the observed dynamics (i.e., excluding purely spatial appearance cues) of spacetime texture based on a spatiot...
Konstantinos G. Derpanis, Richard P. Wildes
GRAPP
2009
14 years 8 months ago
Skeleton-based Rigid Skinning for Character Animation
Skeleton-based skinning is widely used for realistic animation of complex characters defining mesh movement as a function of the underlying skeleton. In this paper, we propose a ne...
Andreas Vasilakis, Ioannis Fudos
WSCG
2003
164views more  WSCG 2003»
13 years 6 months ago
Refinement and Hierarchical Coarsening Schemes for Triangulated Surfaces
We present a refinement and a coarsening (also simplification or decimation) algorithm for the adaptive representation of bivariate functions. The algorithms have proved to be eff...
José P. Suárez, Angel Plaza