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AAAI
2010
13 years 6 months ago
Goal-Driven Autonomy in a Navy Strategy Simulation
Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
Matthew Molineaux, Matthew Klenk, David W. Aha
AGENTCL
2003
Springer
13 years 10 months ago
A Cooperative Dialogue Game for Resolving Ontological Discrepancies
The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...
Robbert-Jan Beun, Rogier M. van Eijk
RR
2009
Springer
13 years 9 months ago
Integrating Logic Programming and Production Systems in Abductive Logic Programming Agents
In this paper we argue the case for integrating the distinctive functionalities of logic programs and production systems within an abductive logic programming agent framework. In t...
Robert A. Kowalski, Fariba Sadri
ATAL
2009
Springer
13 years 11 months ago
Like an intuitive and courteous butler: a proactive personal agent for task management
The ability to proactively offer assistance promises to make personal agents more helpful to their users. We characterize the properties desired of proactive behaviour by a person...
Neil Yorke-Smith, Shahin Saadati, Karen L. Myers, ...
EDUTAINMENT
2007
Springer
13 years 11 months ago
A Hybrid of Plot-Based and Character-Based Interactive Storytelling
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based...
Yundong Cai, Chunyan Miao, Ah-Hwee Tan, Zhiqi Shen