Modern complex games and simulations pose many challenges for an intelligent agent, including partial observability, continuous time and effects, hostile opponents, and exogenous ...
The goal of this paper is to present a computational framework that enables us to generate elementary speech act sequences in a dialogue between an electronic assistant and a compu...
In this paper we argue the case for integrating the distinctive functionalities of logic programs and production systems within an abductive logic programming agent framework. In t...
The ability to proactively offer assistance promises to make personal agents more helpful to their users. We characterize the properties desired of proactive behaviour by a person...
Neil Yorke-Smith, Shahin Saadati, Karen L. Myers, ...
Interactive storytelling in the virtual environment attracts a lot of research interests in recent years. Story plot and character are two most important elements of a story. Based...