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ICAT
2006
IEEE
14 years 5 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
ATAL
2003
Springer
13 years 11 months ago
Authoring scenes for adaptive, interactive performances
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
PERCOM
2010
ACM
13 years 4 months ago
A 3-layer architecture for smart environment models
— Enriched with more and more intelligent devices modern homes rapidly transform into smart environments. Their growing capabilities enable the implementation of a new generation...
Grzegorz Lehmann, Andreas Rieger, Marco Blumendorf...
CSCW
2008
ACM
13 years 8 months ago
The microstructures of social tagging: a rational model
This article presents a rational model developed under the distributed cognition framework that explains how social tags influence knowledge acquisition and adaptation in explorat...
Wai-Tat Fu
PERVASIVE
2007
Springer
14 years 7 days ago
Operating Appliances with Mobile Phones - Strengths and Limits of a Universal Interaction Device
Abstract. Mobile phones are increasingly becoming ubiquitous computational devices that are almost always available, individually adaptable, and nearly universally connectable (usi...
Christof Roduner, Marc Langheinrich, Christian Flo...