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» An inverse kinematics method for 3D figures with motion data
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CGI
2003
IEEE
13 years 9 months ago
An inverse kinematics method for 3D figures with motion data
Taku Komura, Atsushi Kuroda, Shunsuke Kudoh, Chiew...
ACMSE
2005
ACM
13 years 10 months ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer
CGI
2001
IEEE
13 years 8 months ago
An Inverse Kinematics Method Based on Muscle Dynamics
Inverse kinmatics is one of the most popular method in computer graphics to control 3D multi-joint characters. In this paper, we propose an inverse kinematics algorithm that takes...
Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kuni...
SIGGRAPH
1996
ACM
13 years 8 months ago
Efficient Generation of Motion Transitions Using Spacetime Constraints
This paper describesthe application of spacetime constraints to creating transitions between segments of human body motion. The motion transition generation uses a combination of ...
Charles Rose, Brian K. Guenter, Bobby Bodenheimer,...
SIGGRAPH
1999
ACM
13 years 8 months ago
A Hierarchical Approach to Interactive Motion Editing for Human-Like Figures
This paper presents a technique for adapting existing motion of a human-like character to have the desired features that are specified by a set of constraints. This problem can b...
Jehee Lee, Sung Yong Shin