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» An inverse kinematics method for 3D figures with motion data
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ICCV
1999
IEEE
14 years 7 months ago
Capturing Articulated Human Hand Motion: A Divide-and-Conquer Approach
The use of human hand as a natural interface device serves as a motivating force for research in the modeling, analyzing and capturing of the motion of articulated hand. Model-bas...
Ying Wu, Thomas S. Huang
AUIC
2006
IEEE
13 years 11 months ago
An interface test-bed for 'Kansei' filters using the touch designer visual programming environment
In the context of a larger project dealing with kansei analysis of movement, we present a basic method for applying real-time filters to human motion capture data in order to modi...
Rodney Berry, Masahide Naemura, Yuichi Kobayashi, ...
DEFORM
2000
13 years 6 months ago
Parametrization and Range of Motion of the Ball-and-Socket Joint
The ball-and-socket joint model is used to represent articulations with three rotational degrees of freedom (DOF), such as the human shoulder and the hip. The goal of this paper i...
Paolo Baerlocher, Ronan Boulic
CVPR
2004
IEEE
13 years 9 months ago
Motion Without Correspondence from Tomographic Projections by Bayesian Inversion Theory
In conventional tomography, the interior of an object is reconstructed from tomographic projections such as X-ray or electron microscope images. All the current reconstruction met...
Sami S. Brandt, Ville Kolehmainen
CVPR
2007
IEEE
14 years 7 months ago
Kinematics from Lines in a Single Rolling Shutter Image
Recent work shows that recovering pose and velocity from a single view of a moving rigid object is possible with a rolling shutter camera, based on feature point correspondences. ...
Omar Ait-Aider, Adrien Bartoli, Nicolas Andreff