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» An inverse kinematics method for 3D figures with motion data
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MIG
2009
Springer
14 years 1 hour ago
Real-Time Character Control for Wrestling Games
This paper proposes a method to simulate the real-time interactions of tangling motions by two virtual wrestlers in 3D computer games. The characters are controlled individually by...
Edmond S. L. Ho, Taku Komura
PG
1999
IEEE
13 years 9 months ago
On-line Motion Retargetting
This paper presents a method to retarget the motion of a character to another in real-time. The technique is based on inverse rate control, which computes the changes in joint ang...
Kwang-Jin Choi, Hyeong-Seok Ko
3DPH
2009
128views Healthcare» more  3DPH 2009»
13 years 6 months ago
Predicting Missing Markers in Real-Time Optical Motion Capture
Abstract. A common problem in optical motion capture of human-body movement is the so-called missing marker problem. The occlusion of markers can lead to significant problems in tr...
Tommaso Piazza, Johan Lundström, Andreas Kunz...
MICCAI
2009
Springer
14 years 6 months ago
Biomechanically-Constrained 4D Estimation of Myocardial Motion
We propose a method for the analysis of Magnetic Resonance (MR) cardiac images with the goal of reconstructing the motion of the ventricular walls. The main feature of our method i...
Hari Sundar, Christos Davatzikos, George Biros
CGF
2005
94views more  CGF 2005»
13 years 5 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi