Bounding volume hierarchies (BVHs) are a popular acceleration structure choice for animated scenes rendered with ray tracing. This is due to the relative simplicity of refitting ...
Daniel Kopta, Thiago Ize, Josef B. Spjut, Erik Bru...
This paper proposes efficient and robust methods for tracking a moving object at multiple spatial and temporal resolution levels. The efficiency comes from optimising the amounts ...
Sumantra Dutta Roy, Son Dinh Tran, Larry S. Davis,...