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» Analysis of Player Actions in Selected Hockey Game Situation...
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PAMI
2007
186views more  PAMI 2007»
13 years 4 months ago
Value-Directed Human Behavior Analysis from Video Using Partially Observable Markov Decision Processes
—This paper presents a method for learning decision theoretic models of human behaviors from video data. Our system learns relationships between the movements of a person, the co...
Jesse Hoey, James J. Little
FPCA
1995
13 years 8 months ago
Pi-Calculus, Dialogue Games and PCF
Game semantics is an unusual denotational semantics in that it captures the intensional (or algorithmic) and dynamical aspects of the computation. This makes it an ideal semantica...
J. M. E. Hyland, C.-H. Luke Ong
WSC
2000
13 years 6 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
AI
2008
Springer
13 years 5 months ago
Alternating-offers bargaining with one-sided uncertain deadlines: an efficient algorithm
In the arena of automated negotiations we focus on the principal negotiation protocol in bilateral settings, i.e. the alternatingoffers protocol. In the scientific community it is...
Nicola Gatti, Francesco Di Giunta, Stefano Marino
PODC
2009
ACM
14 years 5 months ago
Load balancing without regret in the bulletin board model
We analyze the performance of protocols for load balancing in distributed systems based on no-regret algorithms from online learning theory. These protocols treat load balancing a...
Éva Tardos, Georgios Piliouras, Robert D. K...