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NETGAMES
2004
ACM
13 years 10 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
MOBICOM
2010
ACM
13 years 5 months ago
Design and experimental evaluation of multi-user beamforming in wireless LANs
Multi-User MIMO promises to increase the spectral efficiency of next generation wireless systems and is currently being incorporated in future industry standards. Although a signi...
Ehsan Aryafar, Narendra Anand, Theodoros Salonidis...
WS
2004
ACM
13 years 10 months ago
SeRLoc: secure range-independent localization for wireless sensor networks
In many applications of wireless sensor networks (WSN), sensors are deployed un-tethered in hostile environments. For locationaware WSN applications, it is essential to ensure tha...
Loukas Lazos, Radha Poovendran
STOC
2004
ACM
145views Algorithms» more  STOC 2004»
14 years 5 months ago
Using mixture models for collaborative filtering
A collaborative filtering system at an e-commerce site or similar service uses data about aggregate user behavior to make recommendations tailored to specific user interests. We d...
Jon M. Kleinberg, Mark Sandler