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SI3D
1995
ACM
13 years 8 months ago
Impulse-Based Simulation of Rigid Bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-based simulation. The method is well suited to modeling physical systems with large numbers o...
Brian Mirtich, John F. Canny
ICRA
2000
IEEE
110views Robotics» more  ICRA 2000»
13 years 9 months ago
An Implicit Time-Stepping Scheme for Rigid Body Dynamics with Coulomb Friction
In this paper a new time-stepping method for simulating systems of rigid bodies is given. Unlike methods which take an instantaneous point of view, our method is based on impulse-m...
David E. Stewart, Jeffrey C. Trinkle
SIGGRAPH
2000
ACM
13 years 9 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich
CGF
2002
168views more  CGF 2002»
13 years 5 months ago
Fast Continuous Collision Detection between Rigid Bodies
This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first ...
Stephane Redon, Abderrahmane Kheddar, Sabine Coqui...
ICRA
2000
IEEE
86views Robotics» more  ICRA 2000»
13 years 9 months ago
Forward Dynamics Algorithms for Multibody Chains and Contact
We describe a framework for derivation of several forward dynamics algorithms used in robotics. The framework is based on formulating an augmented system and performing block matr...
Dinesh K. Pai, Uri M. Ascher, Paul G. Kry