Obtaining a digital model of a real-world 3D scene is a challenging task pursued by computer vision and computer graphics. Given an initial approximate 3D model, a popular refinem...
Jeffrey Zhang, Daniel G. Aliaga, Mireille Boutin, ...
This paper presents a method for the self-calibration of non-rigid affine structure to a Euclidean co-ordinate frame from only two views by enforcing constraints derived from the ...
We introduce a generic structure-from-motion approach based on a previously introduced, highly general imaging model, where cameras are modeled as possibly unconstrained sets of p...
Srikumar Ramalingam, Suresh K. Lodha, Peter F. Stu...