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GAMEON
2003
13 years 5 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
VC
2008
145views more  VC 2008»
13 years 3 months ago
Self adaptive animation based on user perspective
Abstract In this paper we present a new character animation technique in which the animation adapts itself based on the change in the user's perspective, i.e., when the user m...
Parag Chaudhuri, George Papagiannakis, Nadia Magne...
AUIC
2006
IEEE
13 years 10 months ago
Moving animation script creation from textual to visual representation
Animation scripts are an integral part of developing computer games: they describe which character animations to play and when to switch between animations. These scripts are ofte...
Erik Haugvaldstad, Tim Wright
ICIP
2002
IEEE
14 years 6 months ago
Advanced animation framework for virtual character within the MPEG-4 standard
This paper presents an advanced animation framework for virtual character within the MPEG-4 standard. The Bonebased Animation (BBA) specifications are described and it is shown ho...
Françoise J. Prêteux, Marius Preda
CGI
2006
IEEE
13 years 10 months ago
Skeleton-Driven Animation Transfer Based on Consistent Volume Parameterization
To edit or create the animation of a 3D character model has always been an important but time-consuming task, since the animator usually needs to set up the character’s skeleton,...
Yen-Tuo Chang, Bing-Yu Chen, Wan-Chi Luo, Jian-Bin...