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AGENTS
1998
Springer
13 years 9 months ago
Animated Autonomous Personal Representatives
Timothy W. Bickmore, Linda K. Cook, Elizabeth F. C...
CA
2002
IEEE
13 years 9 months ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
ASSETS
2005
ACM
13 years 6 months ago
Representing coordination and non-coordination in an american sign language animation
While strings and syntax trees are used by the Natural Language Processing community to represent the structure of spoken languages, these encodings are difficult to adapt to a si...
Matt Huenerfauth
ACMACE
2009
ACM
13 years 9 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
JVCA
2006
128views more  JVCA 2006»
13 years 4 months ago
Facial actions as visual cues for personality
What visual cues do human viewers use to assign personality characteristics to animated characters? While most facial animation systems associate facial actions to limited emotion...
Ali Arya, Lisa N. Jefferies, James T. Enns, Steve ...