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» Animated deformations with radial basis functions
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SI3D
2006
ACM
13 years 11 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
ICRA
2005
IEEE
102views Robotics» more  ICRA 2005»
13 years 11 months ago
Hand Force Estimation using Electromyography Signals
— In many studies and applications that include direct human involvement such as human-robot interaction, control of prosthetic arms, and human factor studies, hand force is need...
Farid Mobasser, Keyvan Hashtrudi-Zaad
CGF
2007
127views more  CGF 2007»
13 years 5 months ago
A Finite Element Method on Convex Polyhedra
We present a method for animating deformable objects using a novel finite element discretization on convex polyhedra. Our finite element approach draws upon recently introduced ...
Martin Wicke, Mario Botsch, Markus H. Gross
TOG
2008
174views more  TOG 2008»
13 years 5 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
13 years 5 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...