To reduce the production cost of 3D-CG educational contents for e-Learning system and to improve the capability of self-learning system, we developed a new self-learning system ba...
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
Realistic audio-visual mapping remains a very challenging problem. Having short time delay between inputs and outputs is also of great importance. In this paper, we present a new ...
Multimodal speech and speaker modeling and recognition are widely accepted as vital aspects of state of the art human-machine interaction systems. While correlations between speec...
Mehmet Emre Sargin, Oya Aran, Alexey Karpov, Ferda...