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» Animating Scanned Human Models
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UIST
2006
ACM
13 years 10 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
CGF
2008
156views more  CGF 2008»
13 years 5 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...
BMCBI
2005
111views more  BMCBI 2005»
13 years 4 months ago
Improving interoperability between microbial information and sequence databases
Background: Biological resources are essential tools for biomedical research. Their availability is promoted through on-line catalogues. Common Access to Biological Resources and ...
Paolo Romano, Peter Dawyndt, Francesca Piersigilli...