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» Animating reactive motions for biped locomotion
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VRST
2004
ACM
13 years 9 months ago
Animating reactive motions for biped locomotion
In this paper, we propose a new method for simulating reactive motions for running or walking human figures. The goal is to generate realistic animations of how humans compensate...
Taku Komura, Howard Leung, James Kuffner
SIGGRAPH
2010
ACM
13 years 8 months ago
Data-driven biped control
We present a dynamic controller to physically simulate underactuated three-dimensional full-body biped locomotion. Our datadriven controller takes motion capture reference data to...
Yoonsang Lee, Sungeun Kim, Jehee Lee
SAB
2010
Springer
212views Optimization» more  SAB 2010»
13 years 2 months ago
A Study of Adaptive Locomotive Behaviors of a Biped Robot: Patterns Generation and Classification
Abstract. Neurobiological studies showed the important role of Centeral Pattern Generators for spinal cord in the control and sensory feedback of animals' locomotion. In this ...
John Nassour, Patrick Henaff, Fathi Ben Ouezdou, G...
SIGGRAPH
2010
ACM
13 years 8 months ago
Feature-based locomotion controllers
This paper introduces an approach to control of physics-based characters based on high-level features of movement, such as centerof-mass, angular momentum, and end-effectors. Obje...
Martin de Lasa, Igor Mordatch, Aaron Hertzmann
PG
1997
IEEE
13 years 8 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler