Sciweavers

9 search results - page 1 / 2
» Animation Key-Frame Extraction and Simplification Using Defo...
Sort
View
TCSV
2008
152views more  TCSV 2008»
13 years 4 months ago
Animation Key-Frame Extraction and Simplification Using Deformation Analysis
Three-dimensional animating meshes have been widely used in the computer graphics and video game industries. Reducing the animating mesh complexity is a common way of overcoming th...
Tong-Yee Lee, Chao-Hung Lin, Yu-Shuen Wang, Tai-Gu...
WSCG
2003
219views more  WSCG 2003»
13 years 5 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
CGF
2008
156views more  CGF 2008»
13 years 4 months ago
Automatic Conversion of Mesh Animations into Skeleton-based Animations
Recently, it has become increasingly popular to represent animations not by means of a classical skeleton-based model, but in the form of deforming mesh sequences. The reason for ...
Edilson de Aguiar, Christian Theobalt, Sebastian T...
ICMCS
2006
IEEE
169views Multimedia» more  ICMCS 2006»
13 years 10 months ago
Synthesis and Control of High Resolution Facial Expressions for Visual Interactions
The synthesis of facial expression with control of intensity and personal styles is important in intelligent and affective human-computer interaction, especially in face-to-face i...
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxa...
ICCV
1995
IEEE
13 years 8 months ago
FORMS: A Flexible Object Recognition and Modelling System
Abstract. We describe a flexible object recognition and modelling system (FORMS) which represents and recognizes animate objects from their silhouettes. This consists of a model fo...
Song Chun Zhu, Alan L. Yuille