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» Anthropocentric video analysis for film and games postproduc...
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COMPSYSTECH
2010
13 years 3 months ago
Anthropocentric video analysis for film and games postproduction
: The interest of the scientific community for anthropocentric (human-centered) video analysis stems from the fact that the extracted information (e.g. human presence, identity, bo...
Ioannis Pitas, Nikolaos Nikolaidis
DIGRA
2003
Springer
13 years 9 months ago
The Diverse Worlds of Computer Games: A Content Analysis of Spaces, Populations, Styles and Narratives
The Diverse Worlds Project analysed 130 computer and video games (CVGs) to understand their textual landscape. Titles were sampled from the five gaming platforms dominant in 2002....
Jeffrey E. Brand, Scott Knight, Jakub Majewski
DIGRA
2005
Springer
13 years 10 months ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
DIGRA
2005
Springer
13 years 10 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix