Because of their geometric complexity, high resolution 3D models, either designed in high-end modeling packages or acquired with range scanning devices, cannot be directly used in...
Julien Lacoste, Tamy Boubekeur, Bruno Jobard, Chri...
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
In this paper a new quadric-based view-dependent simplification scheme is presented. The scheme provides a method to connect mesh simplification controlled by a quadric error metr...
Justin Jang, William Ribarsky, Christopher D. Shaw...
This paper investigates the appearance manifold of facial expression: embedding image sequences of facial expression from the high dimensional appearance feature space to a low dim...
Our research focuses on enabling users to interact with others using 3D avatars with the same appearance and personality in different media such as the Internet, SMS or television ...
Maria del Puy Carretero, David Oyarzun, Amalia Ort...