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IBPRIA
2005
Springer
9 years 9 months ago
Appearance-Based Recognition of Words in American Sign Language
In this paper, we present how appearance-based features can be used for the recognition of words in American sign language (ASL) from a video stream. The features are extracted wit...
Morteza Zahedi, Daniel Keysers, Hermann Ney
DAGM
2005
Springer
9 years 9 months ago
Combination of Tangent Distance and an Image Distortion Model for Appearance-Based Sign Language Recognition
In this paper, we employ a zero-order local deformation model to model the visual variability of video streams of American sign language (ASL) words. We discuss two possible ways o...
Morteza Zahedi, Daniel Keysers, Thomas Deselaers, ...
PAMI
1998
193views more  PAMI 1998»
9 years 3 months ago
Real-Time American Sign Language Recognition Using Desk and Wearable Computer Based Video
—We present two real-time hidden Markov model-based systems for recognizing sentence-level continuous American Sign Language (ASL) using a single camera to track the user’s una...
Thad Starner, Joshua Weaver, Alex Pentland
FGR
2004
IEEE
167views Biometrics» more  FGR 2004»
9 years 7 months ago
A New Instrumented Approach For Translating American Sign Language Into Sound And Text
This paper discusses a novel approach for capturing and translating isolated gestures of American Sign Language into spoken and written words. The instrumented part of the system ...
Jose L. Hernandez-Rebollar, Nicholas Kyriakopoulos...
ASSETS
2006
ACM
9 years 9 months ago
American sign language recognition in game development for deaf children
CopyCat is an American Sign Language (ASL) game, which uses gesture recognition technology to help young deaf children practice ASL skills. We describe a brief history of the game...
Helene Brashear, Valerie L. Henderson, Kwang-Hyun ...
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