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JPDC
2006
106views more  JPDC 2006»
13 years 4 months ago
Computing nearest neighbors in real time
The nearest-neighbor method can successfully be applied to correct possible errors induced into bit strings transmitted over noisy communication channels or to classify samples in...
Marius Nagy, Selim G. Akl
DSD
2009
IEEE
145views Hardware» more  DSD 2009»
13 years 11 months ago
High Performance Image Processing on a Massively Parallel Processor Array
Multicore and manycore processors are the new wave of computing, offering high performance by using large numbers of simple processors. In this paper, we describe the implementati...
Roberto R. Osorio, Cesar Diaz-Resco, Javier D. Bru...
IEEECGIV
2006
IEEE
13 years 11 months ago
Real-Time Tracking with Non-Rigid Geometric Templates Using the GPU
The tracking of features in real-time video streams forms the integral part of many important applications in human-computer interaction and computer vision. Unfortunately trackin...
Julius Fabian Ohmer, Frédéric Maire,...
ADAEUROPE
2010
Springer
13 years 9 months ago
What to Make of Multicore Processors for Reliable Real-Time Systems?
Now that multicore microprocessors have become a commodity, it is natural to think about employing them in all kinds of computing, including high-reliability embedded real-time sy...
Theodore P. Baker
CGF
2006
198views more  CGF 2006»
13 years 5 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann