Shadow mapping is a technique for doing real-time shadowing. Recent work has shown that shadow mapping hardware can be used as a second depth test in addition to the z-test. In th...
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
We present techniques to create convincing high-quality watercolor illustrations of plants. Mainly focusing on the real-time rendering, we introduce methods to abstract the visual...
This paper presents a novel and fast image-space collision detection algorithm with the A-buffer, where the GPU computes the potentially colliding sets (PCSs), and the CPU performs...
This paper describes a method for establishing dense correspondence between two images in a video sequence (motion) or in a stereo pair (disparity) in case of large displacements....
Moustapha Kardouchi, Janusz Konrad, Carlos V&aacut...